

Title:
Role: Direction
To document the engineering legacy of the 3 Series, we dug deep into the archives, got out our X-Acto blades and told the story that desperately wanted to tell itself. The sheer fun of this job was in getting our hands dirty and connecting with a 35-year-old pursuit of joy.
Title:
Role: Direction, Color
After 3 days of principal photography, we came back from Maine with a story about a small town occupied by giants. The workers and townspeople that we encountered showed us what it means to be a community driven by the heart. Be sure to also watch the longer documentary that we made.
Title:
Role: Direction, Color
One of six ads I directed for a credit union that was willing to take a slightly different approach to bank marketing. BECU came to us to capture the distinct culture of the Puget Sound region by documenting the people; charm and blemishes included.
Title:
Role: Concept, Compositing, Design
Carbonation has always been fascinating to me. As a kid, I imagined that all the flavor of soda was trapped inside the bubbles. I doubt any of that is technically true, but that didn't stop Dr. Pepper from integrating the idea into their long-running "Drink It Slow" campaign.
Title:
Role: Direction, Compositing
Alan Ball asked us to create an animation for his film company Your Face Goes Here. We came up with an idea that involves a childlike fascination with persistence of vision. We made our own thaumatrope and spent the day in a wonderful exercise of capturing the sequence in one shot.
Title:
Role: Concept, Design
Ahh, the murky and perplexing waters of alternative energy. Since the subject matter is often politicized so much, I created a concept for Chesapeake Energy that takes an approachable and simply educational look at a potentially confusing subject.
Title:
Role: Direction, Design, Compositing
This product film for Unnamed Technology Company Inc. was canceled in the middle of post-production. Since I enjoyed working on this project, I got rid of all the obvious branding and cleared it with said-company so others could see it. Can you guess what company this was for?
Title:
Role: Direction, Design, Animation
Nike: Hey, can you make a looping video for us to put in our retail stores in Hong Kong? You can't use anything other than a bunch of old photos from our archive and we'd kinda love it if you could come up with a concept that drives the whole piece. Can you do it?
Us: Uh-huh, sure.
Title:
Role: Direction, Animation
Put a kid in an environment where he's able to take charge of the laws of nature that normally keep on the ground: you'll see him become radically enabled by his newfound denial of constraints. We thought this was a cool idea for advertising a pen that refuses to simply put out.
Title:
Role: Direction, Compositing
For this piece, we envisioned creative filmmaking as beginning in the heart. Our inspiration came from the illustrations of Fritz Kahn, who saw the human body as a factory. The bumper features Ryan Clark (Invisible Creature, Demon Hunter) acting as the factory workers and engineers.
Title:
Role: Direction, Compositing
I lived on the East Coast in 2001 and I remember the morning of 9/11 being utterly surreal. The weather was ideal; it was the type of morning that made you feel good about starting a “normal” day. For this sequence, we wanted to linger on that feeling and suddenly disrupt it.
Title:
Role: Design, Animation, Compositing
Microsoft's sanitized version of car manufacturing is displayed in this Future Vision film. I think it shows that smooth, human interface animation had been prophesied about well before the advent of the iPhone. I would love to work in a factory like this.
Title:
Role: Concept, Design
A set of Stephen King's short stories were made into a miniseries called Nightmares & Dreamscapes. His stories often take place in believable settings that quickly become topsy-turvy, so I aimed at capturing this feeling in the storyboard. Walls become floors and inside becomes out.
Title:
Role: Design, Animation, Compositing
I could only hope that a trip to the bank would one day look like this. Another spot in the Microsoft Future Vision series where we tell the story of what happens when geolocation, touchscreens, financial transactions, and Microsoft's version of Helvetica collide.
Title:
Role: Design, Animation, Compositing
By the end of this project, we were all wishing that the game actually looked like this. 2 lessons learned from this project: ink is a force of nature, and the emotion of a spot isn't determined by the amount of leaf particles used.
Title:
Role: Design, Animation, Compositing
My involvement in this project was heavily influenced by a proclivity for exploring abandoned hospitals as a teenager. The way that nature seemed to invade the architecture seemed to transform the hospitals into a new sort of residence built for other-than-human tenants.